Unable to save an active color into a Mem without saving to the event first

Working with v1.5.4 b5463 we are unable to save a Mem without having to save the color to the event first. If we start with the raw and bring a LUT in and color the scene. In order for me to save that color into a Mem I’d have to save it to the event first. If I try saving a Mem prior to saving the color it will grab the raw color as the Mem. Previous versions we were able to grab a Mem of any current color we were working with. We tried this with the existing project and we created a new project with the same results.

Is this issue specific to saving Mems or do you also see it when attempting grabbing Still?

OK, I can reproduce this. Looks like its specific to Mems - grabbed stills are OK. @hans can you take a look?

This should be fixed in v1.5.4 b5495.

Thanks Dave. it works in v1.5.4 b5495

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